![]() ![]() TDF Roughness added to bring track to life (Will have correct drag when hitting it)Ĭut track FIX (Could get cut track on grass) Works with Nascar 2016 Skins mod.įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Īdded an Unrestricted version of the track. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Reduced grip in corners to 0.95 (To get closer to tyre wear!) I have no idea why it uses the plate engine. ![]() The mod, Stockcar 1016 Skins no longer works with Daytona Unrestricted. Designed to give drivers more space like in real life.Īdded Daytona Alternate AIW: This is an alternate AIW using 1 racing line, vs 2 racing lines in the default Daytona 500. Anyone who can beat the AI at 100%.Post here!!!ĭaytona Unrestricted now working again for Stockcar 1016 Skins mod. The AI are good at 100%, in fact, very good. You just need to be patient, wait for gaps, don't take risk getting out of the draft. There are some graphical issues, but the track drives beautifully.įor those wanting to race offline, the AI are very good. ![]() This is specifically designed for League use. This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years) The racing surface has been reworked, adding support for Realroad. It is a conversion from an original scratch built track for Stock Car Evolution. Daytona International Speedway is a 2.5 mile oval. ![]()
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